- Question
- Why is Call of Duty so popular?
- Position‹3 of 3
- Call of Duty is popular because of its simplicity
- Argument1 of 2›
A game that explains itself in minutes can be played with anyone
The argument
Proponents of this explanation argue that the decisive property is how quickly a newcomer can take part. On this account the controls, the objective and the basic loop are legible almost immediately: a player who has never touched the game understands within minutes what they are supposed to do, and can do it badly but meaningfully in a first session. Proponents hold that this is rarer than it sounds, since many games require a substantial investment before a player can participate at all, and that investment is a wall most people will not climb. The argument's central move is social. People mostly play games with other people, and the game that gets played is the one the least experienced person in the group can join. A title that requires study excludes that person, and in excluding them it excludes the group, because the others will choose something everyone can play. Proponents conclude that accessibility does not merely add the newcomer to the audience, it adds everyone who would otherwise have played something else in order to include them. Proponents also argue that the property compounds. A game that is easy to join acquires a large base; a large base makes matches quick to find and friends likely to be playing; and both of those make it the default choice on the next occasion. On this reading the franchise's popularity is less a verdict on the experience than the result of a low barrier compounding over a long period, and the depth other explanations point to is something a player may discover afterwards rather than a reason they arrived.
Premises
Counter-arguments
Critics argue that ease of entry is common and cannot by itself explain why one title rather than another became the default, since many games that are easy to pick up have small audiences. They also note that the account is in tension with the experience of new players, who frequently find themselves heavily outmatched by established ones, which suggests the barrier was moved rather than removed. A stronger version of the objection holds that the compounding described belongs to any large game, so it explains how popularity persists rather than why it arose.
Rejecting the premises
[Rejecting P1] Critics hold that new players are routinely outmatched by established ones, which suggests the barrier was moved rather than removed. [Rejecting P2] Groups also converge on whatever their most committed member is already playing, so the least experienced member does not always decide. [Rejecting P3] Compounding of this kind belongs to any large game, so it explains how popularity persists rather than why it arose. [Rejecting C] Ease of entry is common, so it cannot by itself explain why this title rather than another became the default.