Encyclopedia of Opinion
Question
Do video games cause violence?
Position‹3 of 3
Results are inconclusive
Argument

Research yields inconclusive results

A lack of data to support claims on either side of the debate bars the scientific community from definitively proposing one opinion or the other.

The argument

Scientific, psychological, and neurological researchers as well as unbiased skeptics regarding this topic have concluded that no definitive evidence has been proven on either side of the argument. They propose that further research needs to be conducted in order to more thoroughly pinpoint any kind of cause and effect relationship between gaming and violence that could emerge from scientific and psychological studies. Results from studies into the idea that video games cause violence neither promote the affirmative nor the negative of the position. Many factors contribute to the lack of proof for the claim - a claim widely circulating around the global media now that video games have reached all-time popularity within the past decade, especially among adolescents and young adults. The American Psychological Association (APA) officially dubbed Internet gaming disorder as a real phenomenon within the gaming community, and they include aggression as one of the side effects of this disorder. However, scientific studies are fundamentally lacking in the linkage between frequent use of violent video games and later aggression, as well as the level of impact and effect a violent video game has versus, say, a violent television show. The search to more clearly define the term "aggression" in relation to gaming and the differing sub-cultural effects seen between separate nations also bar a definitive answer to the question. There is simply not enough evidence to claim that video games do (or do not) cause violence.

Premises

[P1]Researchers across disciplines have found no definitive evidence on either side of whether video games cause violence. [P2] Studies struggle to link violent games to later aggression, to define 'aggression', and to separate games' effects from those of other media. [P3] More research is needed before any cause-and-effect can be established. [C] Therefore, the research yields inconclusive results.

Counter-arguments

There are plentiful amounts of evidence today to support either claim, because there have been studies clearly observing the behavior of frequent video game users and the effects that games have on the brain. People can base their own opinions on the topic from those scientific conclusions, which can both confirm or deny the idea that video games cause violence. Furthermore, simply because some evidence to back up a claim has not been discovered yet, does not mean there are still some linkages and correlations clearly observed in the field. There are many factors contributing to scientific study, and not all of them have to come from or contribute to an official research-based conclusion. Most people establish their own ideas based on facts, and that is how the debate over video games is still developing today.

Rejecting the premises

[Rejecting P1] People can still base their opinions on fact, even if not "enough" data has emerged to clarify some of their questions. [Rejecting P2] Research has been conducted to try and answer this question and the results do, in fact, come out mixed. Opinions are always subjective, especially when results can swing in either direction. [Rejecting P3] One cannot say that results are subjectively inconclusive because of a lack of evidence.

Framing

If there is not enough evidence to support a claim because of a plethora of logistical and theoretical obstacles to the scientific community, one cannot back up an research-based opinion one way or the other.