Encyclopedia of Opinion
Question
Does Esports have a legitimate claim to being a sport?
Position1 of 3›
Yes, Esports has a legitimate claim at being a sport
Argument‹3 of 4›

Classing Esports as a sport would benefit Esports athletes

The argument

The argument here is practical rather than definitional: whatever one concludes about the metaphysics of sport, official athlete status carries concrete benefits, and esports competitors are currently excluded from them. Being classed as an athlete unlocks a set of institutional provisions that exist in many countries and organisations. Universities and colleges offer sports scholarships, which means recognition can be the difference between a talented young competitor being able to afford higher education and not. Some countries, the United States among them, operate visa categories specifically for athletes, so recognition can also determine whether a competitor is able to travel to and reside in the country where their league or team is based. These are not symbolic honours; they are access to education and to freedom of movement, allocated on the basis of a classification. The question is then whether esports competitors have a claim on that classification. Two considerations suggest they do. The first is that the definition of sport is loose to begin with — it already stretches across activities with very different physical demands, and no single criterion cleanly separates what is included from what is not. A boundary drawn that loosely cannot bear the weight of excluding an entire discipline. The second is that esports athletes train just as hard as traditional athletes: the regimes are long, structured and demanding in their own terms, and the careers are correspondingly short and precarious. Put together, the case is that the same reasons which justify giving athletes scholarships and visas — that they are pursuing a demanding competitive career which benefits from institutional support — already apply to esports competitors. Excluding them delivers no principled gain and imposes a real cost on the individuals concerned. That real-world consequence is itself a reason to class esports as a legitimate sport.

Premises

[P1]Official classification as an athlete grants access to real-world benefits such as scholarships and athlete-specific visas. [P2] Esports competitors train as rigorously as traditional athletes and fit within the loose definition of 'sport'. [P3] Denying them sport status withholds these benefits without principled justification. [C] Therefore, Esports has a legitimate claim to being recognised as a sport.

Counter-arguments

That a classification would benefit esports athletes does not show the classification is accurate. Whether esports is a sport should turn on what a sport is, not on the scholarships and visas that recognition would unlock — awarding a label because it yields perks is motivated reasoning, and one could just as easily argue for the perks to be extended to esports competitors through categories that do not require redefining sport. Benefit is a reason to *want* the label, not evidence that it fits.

Rejecting the premises

[Rejecting P3] The benefits could be granted to esports competitors through other classifications, so withholding sport status does not necessarily withhold them without justification. [Rejecting C] Desirable consequences of a label are not evidence that the label is correctly applied.