- Position1 of 4›
- Millennials are notoriously lazy
- Argument1 of 2›
Players can achieve big ambitions with little input
The game allows players to feel like they are exerting high-level strategic skills to achieve lofty goals of world domination, without actually requiring them to think or do anything extraordinary.
The argument
Millennials are viewed as lazy and entitled. 1 in 3 millennials beginning a new job will quit or be fired in the first 90 days because of their lack of self-discipline. Despite this, millennials still want to achieve exciting goals without expending a lot of effort. The game's primary objective is to gain ten victory points from building settlements, cities, having the longest road, or having the largest army. Players achieve these goals from strategic communication and rolling dice. This means that they expend minimal effort to achieve domination over the land. This makes the game perfect for lazy gamers, and therefore, popular among millennials.
Premises
Counter-arguments
Settlers of Catan is an extremely complicated game that requires lots of concentration and strategic skill to master. It takes a lot of discipline to master the board game. Inexperienced players can make a round of play over 4 hours. This means that millennials must be willing to learn all the intricacies of the game to play. Therefore, Settlers of Catan is not made for lazy gamers.
Rejecting the premises
[Rejecting P1] The premise builds on a stereotype it acknowledges as a stereotype, and the statistic offered in support is unsourced and does not measure what it is said to measure — leaving or losing a new job within three months reflects the labour market, the sector and the quality of the job at least as much as anything about the worker. [Rejecting P2] The description of the game is inaccurate: placement, resource probability, trading and blocking are the substance of Catan, and the counter's observation that a game can run for hours and rewards practice is the ordinary experience of playing it. Even granting the description, a claim about popularity in one age group needs a comparison with other groups and other games, which is never made.